Coded Markers support

Implementing support for some system of coded markers would be golden. I don’t care that much about absolute high accuracy with the Vega, but enabling scanning of large objects with the shells closing properly when you get all the way around, and less risk of marker patterns getting too similar and the scanner jumping to the wrong place, adding ghost shells etc, would be amazing.

One option that would be interesting is to use the texture camera to track these, enabling users to print them out on their normal inkjet or laser printer, for example, this 14-bit system where the patent has expired:

Hi There!

Well this would be awesome from my side as well!
I really like the idea, and it shouldn’t be a Problem at all.

Thanks!

+1

Coded Markers support to improve tracking, alignment and stitching

BUMP!

Coded markers provide additional benefits. Not only can they be used to drastically better align subsequent scans for stitching (think of large areas that need to be scanned in multiple passes like a boat hull) - coded markers provide a more robust way to help tracking while scanning in a marker rich environment (think global marker mode where lots of markers may be hidden by the object in a certain orientation of the object) where the scanner looses tracking (because the global marker scan now differs too much from actual scan althoug there are numerically still enough markers in the visible scan area).

Coded markers could even be used for auto aligning a scan to a coordinate system although one could argue that putting them on precisely oriented might be an issue in many cases.