I had wondered why I frequently saw examples of shoes being scanned in 3D scanner demonstrations, but when I actually went to one, I found that shoes have a lot of detail and size that makes them ideal for examining 3D scanning performance.
Scanning with VEGA was very comfortable and smooth.
The shoes were scanned in two sections, and the total time required was about 10 minutes.
I can scan fine details without crushing them,
The rendering with different textures is very beautiful.
Impressive scan and design!
We would like to use the content you shared to create user story cards. Would you be willing to allow us to use the images and text from the two posts you shared regarding the shoe scanning?
Thank you very much. Of course, no problem.
If you introduce my name, I would appreciate it if you could use my X account name instead of my forum username.
I scanned the shoelaces while they were tied to the shoes.
There were no issues at all.
The scanning mode was feature alignment, using handheld scanning without markers.
I scanned in two parts: the shoe’s surface and the sole.
Merging and meshing were done using StarVision.
I didn’t do any particularly tedious post-processing.
The scanning process, including saving, took about 10 minutes.
Merging and meshing took around 15 minutes.
The meshing was done at a 0.1mm resolution, resulting in approximately 20 million polygons.
One key improvement I made was placing a custom-made scanning plate under the shoe to prevent tracking from slipping.
The scanning plate I made is smaller than the shoe, so I think a slightly larger one would have worked even better.
I created this plate using a 3D printer, but even placing crumpled paper underneath can be effective, so I highly recommend trying that.
Additionally, to prevent texture blurring, I scanned in a bright environment and moved the scanner slowly.
In the latest release of StarVision (Ver.1.31-6), which was recently published, the polygon limit has been removed,
allowing for significantly higher-resolution meshing.
Personally, I would love to see an increase in texture resolution.
(Currently, it looks great, but for product advertisements and similar applications, the resolution feels slightly low.)
Also, when merging scan data, unwanted noise sometimes appears at the overlapping boundaries,
so if that issue could be improved, it would be fantastic.
I completely agree that a stable base makes a huge difference—I’ve used 3D-printed PLA plates and folded paper under tricky models, and it really helps prevent tracking issues. I’m also excited about the removal of the polygon limit in the latest StarVision version; when I previously scanned a detailed figurine, I hit the old limit and had to downscale, so this is truly a game-changer.