How to: Export mesh via USB Mode (macOS)

I have been unable to find any published instructions for this workflow. I just discovered this method and it works very well, the functionality simply does not appear to be documented yet. Here is a detailed tutorial, cross-posted from my original on the r/EinscanRigil forum.

Why USB Mode is often superior to Cloud Uploads

The ability to upload Meshed scans to SHINING 3D Cloud has been around for a while, but the uploader isn’t 100% reliable. I have about a 3:1 hit or miss ratio with it. I believe there’s an invisible memory limit that causes upload to fail, but sometimes restarting the Rigil and trying again will get the upload to succeed.

How to use: USB Drive mode with macOS

  1. Generate a mesh from a point cloud

  2. Tap “Share” [interface top left, icon of a page with a right-arrow)

  3. Tap "PC (USB-C)"

  4. Once done, swipe down from the top of the screen to get to the Control Center shade

  5. Tap “USB Drive Mode”

  6. Plug the Rigil into your Mac with a USB-C cable. Make sure you’re using a high-rated cable, like the one included with the Rigil for charging, OR a Thunderbolt-rated cable. Many USB-C cables have a very low data transmission rate, or only deliver power. This process won’t work if you’re using an inferior cable.

  7. In macOS, open Image Capture. It’s a native macOS app but rarely used. Hit ⌘ + Spacebar to open Spotlight Search, and type “image capture” to find the app. The icon is the Apple Park rainbow with a download symbol.

  8. Select Einscan Rigil in the top left corner. The Rigil does not show up on the Desktop or in Finder like you would expect from a USB Drive. The virtualized data storage has to be accessed like the on-device memory of a digital camera.

  9. Select .stl files to download.

  10. Disconnect the Rigil and turn off USB Drive Mode when done. There’s no “Eject” button, so macOS won’t yell at you for just unplugging the device.

Image Capture is also useful for managing these files. Select and delete any exported meshes you’re finished with. As far as I’m aware, there is no way to delete these from the Rigil interface directly, so of you’re doing this process a lot, the .stl files will start to pile up in the background and hog memory.

Above: macOS Image Capture — See “EinScan Rigil” in the upper left